Here we go again, I just found this screenshot of one of the shots I worked on for Cloud Atlas, and I decided to share it with you. We just had the chance to work in a very short sequence, I worked on five 5 different shots, making the city environment, modeling, lighting, shading, rendering, etc. The traffic and the road, and the final composition was made by the ILM crew.
ILM! this is the reason I haven't posted anything here for a entire year, I was hired by ILM in july 2010, and I have been busy since then.
Here you can see the open sequence of the movie, I also worked on other shots, but this sequence was the main thing where I spent most of my time.
What I did? Modeling, texturing, shading, lightning, rendering, and some early composition, just to make sure all the passes were working fine, I did the environment for 5 shots.
Second time I worked on the Old Republic, If Im not mistaken, this was my last project at Blur, a good way to end I think ;), it was great to work at Blur Studio for 4 years and a half...great times!
What did I do? Environment dressed up, and lighting and compositing, for 11 shots.
I just worked few weeks on this one, maybe a month? I cant remember :), but it wasn't a long time.
What I did? I just worked for the last three shots of the cinematic, I modeled and textured some part of the environment, and also i did the lighting and compositing.
Another Star Wars Cinematic! I had a lot of fun working on this one, specially because is based on the original trilogy universe, Darth Vader, the stormtroopers etc...it was awesome!
What I did?:My main task in this one was to create the main environment, the Hangar, I did modeling, texturing, shading, and some early lighting as well, I also had the chance to do some lighting and compositing, just for two shots.
Plus, I offered to Blur a model of a stormtrooper I had almost finish at home, they did some modifications and changes for the final cinematic, but we could say the trooper is 75% mine, 80% maybe? :), I don't know, but it was great to see it finished in a piece like this one, specially when I'm not even a character modeler.